Discussion about this post

User's avatar
eightyonekilograms's avatar

This was repeatedly brought up in the comments of TracingWoodgrains's LW post about Nonlinear, but I think after this post I am even more convinced that it's (probably long past) time for EA orgs to halt most or all innovation/novelty/experimentation in the space of organizational structure. It turns out that perhaps Chesterton's fence applies very strongly here, and that all those "velocity-killing" formalisms of bureaucracy probably exist for good reasons and should not be lightly abandoned. I don't know if this should elevated to some kind of global principle, but at the very least I think I personally will be adopting a code of no longer donating to any EA organization which does not publicly commit to all of

1. Everyone is either a salaried or hourly employee, or a paid contractor, under the normal laws of the applicable territory (in the US, either a W-2 or 1099 employee)

2. Romantic relationships between people and their supervisors, or between the *anyone* in the org and *anyone* in the org's senior leadership, are forbidden by policy

3. No "company housing". The org can pay you a rent stipend if need be, but there can be no mandatory requirement that you will live with other members of the org outside working hours, and frankly even having it be an option is suspicious to me

4. No mentions whatsoever of drugs during work hours or work-associated social events. I am a big fan of drugs myself, and I like to talk about them with friends and, very occasionally, even coworkers, but it appears to be a common denominator in many stories of EA orgs gone wrong that people are talking about psychedelics/nootropics to their subordinates the same way they do with their close friends, which puts those people in a very awkward position

There are other requirements I'd like to see to prevent the cultishness and abuses of power which seem endemic to all the EA horror stories, but I'm not sure how I would formalize them in a way an HR department could print out in a company handbook.

And this doesn't seem like it's asking very much. 1 through 4 are utterly uncontroversial at normal companies and charities. Indeed, an HR rep from any normal company would probably look at those and barely understand how an org could possibly not have them, but that's the situation EA keeps finding itself in, to repeated failure. Whatever gains in efficiency and efficacy at "the mission" might hypothetically come from abandoning these, they clearly have been swamped in practice by the problems they cause. I won't speak for anyone else, but personally I am now convinced that it's time to go back to being boring, organizationally speaking, and doing one's best to be efficacious despite that.

Expand full comment
Sniffnoy's avatar

Huh, the thing I notice most in this that doesn't seem to have been explicitly commented on is, like, the disregard of people who were sick or otherwise having medical needs, or having family emergencies. I should note that I mostly haven't read the original sources, I've primarily read just this post. But, from this post, we have:

> Alice was sick with covid and in complete isolation. She requested a vegan burger from Burger King, but Emerson and Drew refused because they wanted to work in a place with a nicer atmosphere.

She is sick! Can you not do this for someone who is sick?

> Kat and Emerson discouraged Alice from visiting her family because her trip overlapped with "some of the top figures in the field" coming to visit. (The chatlogs are suggestive that Alice timed her visit around a family emergency, but Kat doesn't explicitly mention this.)

Another similar instance!

> Emerson refused to drive Chloe to a medical errand when Chloe couldn’t drive; Kat thinks this is all right because Chloe was an assistant so she shouldn’t cost Emerson time.

It is a medical matter! Fricking help the person who needs medical help!

> Chloe claims that she had to come up with cool things for people to do in order to get them to drive her places—even for medically necessary trips.

This again!

Expand full comment
56 more comments...

No posts